April 2015

A 2-player board game where a giant steals Roland’s family from their farm for a midnight snack. Roland chooses to sneak into the giant’s castle and try to rescue his family. This game was an independent project focusing on user experience and storytelling through components.



  • Shaped an experience that represented the theme closely

  • Curated components to support the feeling and narrative of the game

  • Designed a system that feels to the player that a giant is fighting a small hero

  • Iterated on mechanics after playtesting

  • Designed and wrote the rulebook