A 2-player board game where a giant steals Roland’s family from their farm for a midnight snack. Roland chooses to sneak into the giant’s castle and try to rescue his family. This game was an independent project focusing on user experience and storytelling through components.
Shaped an experience that represented the theme closely
Curated components to support the feeling and narrative of the game
Designed a system that feels to the player that a giant is fighting a small hero
Iterated on mechanics after playtesting
Designed and wrote the rulebook