From a top-down perspective I designed 5 different types of maps for this project: Linear race, Region, City, Encounter, and Open-World maps. This was an independent project developed over 4 weeks.
Developed 5 different styles of maps
Iterated on maps using player feedback from playtesting
Designed mechanics and levels to work together to create more immersive experiences
Utilized paper and pencil white-boxing to rapidly evolve the levels in early development
Analyzed levels and documented expected paths and impact on players